++ Cowards will be mind wiped and turned into Bots++ there are also some units that are slow or have a long set up time before they can attack again. But always retreating will lead to your eventual demise. Knowing when to leave the fight will let your bots fight longer. ++ Unless the swarm has a Shotgun that is used to distract allied Bots++ A coherent team is always more effective than a swarm. I'll explain how this used later in the Attacking & Pushing section.ĭata is important, without it your Bots are a mindless swarm attacking anything and everything. This truly divine AI ++ Hubris will be my downfall++ tags the nearest enemy bots based on their range from me and reassigns tags when that they move. ++ Or as giant clump that gets in the way of itself++ However it doesn't discourage working as one big squad. This blessed piece of work uses a regular counter to try and keeps the Bots together and operating as small teams to whittle down the enemy from multiple angles. By using the team counter we make it so that all of our bots know the location of the enemies. This ensures we can go to the greatest concentration of enemies regardless of where they hide. Tagging does, but only briefly, unlike actions such as moving or attacking. Importantly counting doesn't stop node evaluation. nor do we want to focus all of our resources in one place if there are friendlies being hunted down that we could save. After all we don't want to attack a large group if we are under strength. ++ My favourite kind of counters, statistic counters++ Keeping track of how many Bots are near you as well as where the greatest concentration of enemies is are valuable pieces of information. Now we're gonna talk about tags and counters. So we've touched on actions the importance of node order/placement. ++ Trial and error is methodology used by cavemen who can't derive information from data!++ You'll learn the most by experimenting with nodes and what conditions/checks/parameters you can apply to them. Who you target determines what node functions are available to you. When making new nodes you need to select an an action (unless the node is a condition) and a target. ++ Nodes designated by target not colour++ But if you want to check if your health is lower than an enemy Bot this is the node type you need to use. Light Blue = Relating to Team (allied Bots AND myself)īlack nodes are special in that they can relate to both allied bots, myself, and/or enemy Bots. Dark Blue = Relating to allied Bot (NOT myself) In addition to this they can be one of several colours: Sub AI are other AI you've dragged in to a larger AI tree. Connectors do nothing but tidy up the work place and are white diamonds.
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